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Re: [HOE] Junker device: MkII custom assault rifle



>--- Robert Holland <robert@macauley.com> wrote:
>> 
>> Whaddaya think? I've got more of these, so let me know if you'd like me to
>> keep
>> posting them.
>> 
>> --Robert Holland
>
>Beautiful. And please do. I need to reward my junker in a few sessions, a
>chance at a flashy gun (other than his AK-47 that he carries around) seems like
>a good enough idea.

Glad you like it. I'll post Jared's (my junker) new laser pistol sometime today.

>Oh, btw, about your tracers, maybe you use tracers differently. If I were to
>play (thus far, I have yet to play a non-con game of HoE, other than
>marshalling), I'd put my tracers as the last three or so bullets in my gun (if
>rifle; one or two if a pistol, perhaps back to 3 in a Tokarev), so I'd know
>when I'm out of ammo. 

Standard military procedure (in real life) is to make every third round tracer,
to help you zero in on the target by watching the path of your shots. That's how
I've used them here. Good idea, though.

Oh, BTW, there aren't any actual rules in Junkman for making tracer rounds. I
just assumed they added 10% to the chemical components (or 3.33% in this case,
for every third round).

And, heh heh, if you do give your junker ol' Bessy, be sure to keep him jumping
trying to find chemical components for that specialty ammo. Caseless
armor-piercing tracers, yikes. Did you catch that the penetrator magazine take 7
chem for 24 rounds?

>Which reminds me: how do you marshalls handle players always knowing when
>they're out of ammo? I can understand the 3d12 smarts gunfighter being able to
>count shots on full automatic from a gun he's had for ten years, but the
>average "I was a [censored] accountant before the war" learning how to count
>shots? Well, maybe the accountant.
>
>I've always had this problem in character in Weird West. Do I shoot and waste
>an action, knowing I have no bullets left? I could always tell when John
>Wright's derringer was out of ammo, but Ding Chavez's M-16 rifle?

Hm. Maybe roll shootin'/Smarts for yourself, see if your character notices the
slide's open or just keeping banging the trigger for an action?

--Robert Holland