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Re: [HOE] Junker device: MkII custom assault rifle



> Oh, btw, about your tracers, maybe you use tracers differently. If I were
to
> play (thus far, I have yet to play a non-con game of HoE, other than
> marshalling), I'd put my tracers as the last three or so bullets in my gun
(if
> rifle; one or two if a pistol, perhaps back to 3 in a Tokarev), so I'd
know
> when I'm out of ammo.

Tracers need to be every few rounds, or you don't get the bonus for them.
they help guide your fire on full auto.  sort of like trying to hit someone
with a laser pointer.

> Which reminds me: how do you marshalls handle players always knowing when
> they're out of ammo? I can understand the 3d12 smarts gunfighter being
able to
> count shots on full automatic from a gun he's had for ten years, but the
> average "I was a [censored] accountant before the war" learning how to
count
> shots? Well, maybe the accountant.
>
> I've always had this problem in character in Weird West. Do I shoot and
waste
> an action, knowing I have no bullets left? I could always tell when John
> Wright's derringer was out of ammo, but Ding Chavez's M-16 rifle?
>

well, it helps that the slide locks back after the last round fired on most
auto's.