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Re: [HOE] Junker Questions
\>I had a Scrapper in one of my posses, and the Junker went and built a cannon
>to mount on their van that needed so much power the scrapper would charge it
>while he slept. I told them that constantly plugging in to the cannon can
>eventually degrade your Spirit Tap. I rolled Stability every time he plugged
>in. If Instability accurse roll on Instability Table for the device and have
>the Scrapper roll Spirit versus 7 (plus what ever the Stability roll missed
>by). If the Spirit roll is failed I roll on Instability Table for his Spirit
>Tap. If the Scrapper goes Bust on the Spirit roll, the Spirit Tap gains a
>Reliability (starting at 18 and -2 for each time after). Once a Spirit Tap
>has a Stability I roll Stability once a day if the Scrapper has systems on
>all the time or once every time s/he divert power from it. Eventually it got
>hairy for the Scrapper with Overload and his Spirit Tap (it gained a 16
>Stability).
Um...doesn't a soul tap have Stability to start with? They weren't invented
until after the Last War, so they have to be built by junkers. You'll notice
there's no pre-war cost listed for them. He should have been rolling daily
Stability for it from the beginning. I wouldn't think it would degrade further
after that--powering junker-built systems, cybernetic or otherwise, is what a
soul tap is for. Note the text "Some junkers have had soul taps installed in
themselves, even though they have no other cyberware, simply to power their many
gadgets." Cyborgs are another story, of course.
Heh, I would have been more concerned about the poor guy trying to sleep with a
cable sticking out the back of his neck. :) Be pretty hard to sleep with a cable
anchoring you in place, jerking on you whenever you roll over, getting tangled
around your body, and so forth. After a couple days sleeping that way I'd start
giving the scrapper penalties to all actions, same as with losing sleep due to
Night Terrors.
--Robert Holland