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Re: [HOE] More Syker Powers: Brain Blade



> So maybe it is a bit overpowered--more advantages than
> diadvantages--especially since melee only isn't really a hindrance for
> a power that was intended for melee combat. Lessee, multiple-use,
> only-one-roll and can-be-doubled are pretty important to the concept.
> I really like the AP effect, so that stays. The +2 DB is due to the
> length, it's about the same size as a sword. Two possibilities: if
> it's really analagous to a brain blast, it should be immaterial (pure
> energy, no force), and so get no DB and no Strength bonus.
> Alternately, keep the DB and Strength but give it a constant
> damage--say, 3d8 or 3d6, more than a normal sword but less than glow
> stick. Against armored opponents the AP balances out anyway. I think I
> like that second option.

I actually kind of liked the damage being based off of spirit, since it is
a mental projection. In which case I would think:
spirit damage
no DB (immaterial)
no str. bonus
keep the AP

This of course goes against your choice, but its just my opinion/taste.

Another option would be to go a little more afield and say that it is not
analagous to brain blast and is instead a pure psychic weapon. Then it
would not effect inanimate objects (but it would effect things like
walking dead as they have a spirit controling them, it effects the spirit,
not the mind). To balance this neg. the blade would ignore all non-magic
armor and indeed all non-living/non-magic material. This could make for
some interesting situations (punching through walls and such), but would
make the power much more unique. Might up the power to where it should
cost more or have a TN 7 though...

 Just another thought I just thunk up :)

> It probably should require a Fightin': Brain Blade aptitude (it looks
> like a sword, but doesn't really handle like one). I think Brawlin'
> would do in a pinch, as punching someone with your fist and punching
> someone with a massless energy field attached to your fist aren't all
> that different. You would only get the defense bonus with the actual
> skill, though. Sound good?

Given that it doesn't have the heft of a sword it's own skill seems to be
warranted, but you could always default to fightin:brawlin in a pinch...

 Theo McGuckin
	"Putting the Mentor back in Tormentor"