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[HOE] More Syker Powers: Brain Blade
Shiftin' reminded me of a syker power I've had floating around in the back of my
head, so I finally wrote it up. Tell me what y'all think.
Brain Blade
Type: Sykokinetic
TN: 5
Strain: 1
Speed: 1
Duration: 1/round
Range: Melee
Brain blade was developed by a syker who liked to get up close and personal in
combat and decided that her machete just didn't cut it (so to speak). When
activated, a crackling beam of force extends from the syker's hand to a maximum
length of three feet (it can be shorter if he wants). Treat this as a melee
weapon with DB +2, damage equal to STR + the syker's Spirit, and one level of AP
for each success and raise on the activation roll (due to the focus and density
of the energy field). Unlike most syker powers, it requires a certain amount of
coordination to wield effectively, so use blastin'/Nimbleness as the weapon
skill. The user can attack with the power on the same action he activates it.
A syker who's really into slicin' and dicin' can fire up two brain blades at
once, one from each hand. This doubles the Strain requirement (to 2/round) and
requires a second blastin' roll at TN 5 (if the second blade was activated after
the first) or a single roll at TN 7 (if both were activated simultaneously;
failure means neither one makes it up). The -4 off-hand penalty and the -2/-2
two-weapon penalty apply if appropriate, though if the blaster wants to pick up
fightin': florentine: brain blades for the usual 3 bounty points, he can use
those rules (roll once to hit, a raise means both weapons strike home).
--Robert Holland