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SV: [HOE] Syker: Shifting




----- Original Message ----- 
From: Theo McGuckin <tsm@jlab.org>
To: Hell on Earth <hoe@gamerz.net>
Sent: Monday, December 18, 2000 3:41 PM
Subject: [HOE] Syker: Shifting


> 
> I'm trying out designing a new syker power and wanted some input from
> people with more experience:
> 
> Shifting:
> Type: Biokinetic
> TN: 5
> Strain: 1
> Speed: 1/Vamoose
> Duration: 1 action

All sounds pretty darn good... Execept for:

> Opposed rolls: any time an opposed roll is called for a quickness,
> deftness or nimbleness roll Shifting can be used to add +6 to the syker's
> roll.

It really shouldn't help on Deftness (and I'm unsure on Nimbleness as well). Deftness has nothing to do with moving fast at all, it represents your eye-hand coordiantion. Other than that, this is a pretty cool power. 


Marshal Ole I. Stene