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Re: [HOE] Cyborg weight
ummm cut that down to 1% and 10%, and I'd agree with you. average male
weighing in at roughly 200 lbs, your calculation figures 4 lbs per light
module. a "holdout" gun that weighs 4 lbs, is a monstor hold out. : )
maybe light, medium and heavy? 1%, 5%, and 10%? and you could easily have
some designated negligable, like that cyber eye. then you'd have the cyber
eye, that adds nothing noticable, the hold out, that adds 2 lbs, say, a main
implanted weapon that weighs 10 lbs, and a hardpoint that adds 20. Sound
reasonable? still quick and dirty, but slightly more detailed.
----- Original Message -----
From: "Theo McGuckin" <tsm@jlab.org>
To: <hoe@gamerz.net>
Sent: Thursday, December 07, 2000 11:40 PM
Subject: [HOE] Cyborg weight
> > How much does a cyborg WEIGH? (As a function of his type,
> > gear, modules, armor and so on.)
>
> I'd say you'd have to do it on a system by system basis. The vast majority
> of the systems won't add more then a few percent to weight. But a few
> system could greatly increase weight (samson, hardpoint systems, etc.)
>
> As a general rule:
> Divide systems into light and heavy.
> Each light system weighs... 2% of the borg's original mass?
> Each heavy system weighs... 10% of the borg's original mass?
>
> That would be a nice quick and dirty way.
>
> Sure a cyber-eye wieghs nothing and an holdout gun probably weighs more
> than 2%, but over multiple systems it all balances out. Roughly.
>
> Theo McGuckin
> "Putting the Mentor back in Tormentor"
>
>
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