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Re: [HOE] re:...Crazy Junker



>(Steve, I'm replying to 2 messages at once)
>
>On Wed, 06 Dec 2000 14:26:28 "Steve Crow" <crow_steve@hotmail.com>
>writes:
> > The main problem is, where are you going to get the chemical
> > components to make 8d8 damage Ammo?  Depending on your Marshal's
>stinginess and
> > how he interprets the section on chemical components, they can be
>extremely
> > hard to find.  And they should, IMO.
> >
> > Stinginess in handing out ammo even for the lower calibers isn't
> > hard to justify.  For 8d8 rounds, it shoudl be a lot tougher,
>comparatively
> > speaking.
>
>The purpose for which you intend chemical components doesn't affecct how
>hard they are to find.  A component is a component is a component.
>Granted, the 8d8 damage round will need more chemical components, but the
>chemicals are the same.

Sure, but the Junker book makes it sound like chemical component _in 
general_ are harder to find.  You have to go to specific areas where old 
chemicals that might still be useable can be found.  I wasn't referring to 
any particular purpose - just reminding of the exceptional rarity of 
chemical components overall.

> > Of course, what happens if the Junker's player gets the idea to _do_
> > make the party similar guns to his own...?
>
>They run out of ghost rock very very fast.
>

How so?  Unless I'm missing something, the gun in question doesn't require 
ghost rock...

> > The primary problem with this (and the "stealing" option above) is
> > that the campaign then becomes about the gun.   IMO, if you're going to
>make
> > an encounter or adventure or something just to deal with the gun...why
> > let the gun into the campaign in the first place?
>
>Doing one or two sesisons about someone stealing this gun is one thing,
>but having to have a bad guy steal it every week is going to get lame
>fast.  Sometimes Marshals want to run their own adventures, in which the
>heroes get to save people and be heroic, not just try to get all their
>crap back.
>

*nods* Exactly my point. A NPC steals the gun. The Junker goes after the 
NPC.  The Junker gets the gun back or does. Repeat and stir.  ;)

And of course, the question they're still going to ask is, "Why did you let 
me have it if you were going to take it away from me?"

>2) The established rules don't discriminate based on what you want the
>components for.  Constantly making ammo will be tough, take up a lot of
>components, and possibly give you the Taint after awhile.  I've said
>before that you probably don't want this character to have the Taint.
>I'm guessing that he's the sort who likes to show off his big, shiny gun
>as much as possible, and dropping hindrances like Mean as a Rattler and
>Bloodthirsty on him won't imporve his attitude much.
>

And again, don't discriminate.  The rules suggest that chemical components 
are harder to find for _everything_:  you can't even _make_ a Scroungin' 
roll unless your Marshal decides you're in an area where there is a chance 
of finding something.

>3) Stability is going to take this gun away from him at one point or
>another.  It might explode in his arms, or it might just vanish into the
>Hunting Grounds.  At a Stability of 16 (starting device), it should be
>even less than 20 days before it makes itself a problem.
>
> >Ummm, I don't have the rules right here in front of me, but ammo-type
>guns
> >(as opposed to energy weapons) don't _require_ g-rays, do they...?
> >See above.  Maybe I missed something, but the gun we were originally
> >discussing was just a plain old bullet/ammo type gun, not a rail gun or
> >anything nasty, was it?
>
>The ammo processing function only works with rail guns, since their ammo
>is just little chunks of metal.  Rail guns use Drain, and this one
>probably uses a lot of it.
>

Did he mention ammo processing?  I didn't catch it, so apologies if it was 
included in the original specs.

>--
From Whom It May Concern,
>Rich Ranallo
>"Long live the legend, it'll outlive us"
>-Violent Femmes, "Death Drugs"


---

Steve Crow

"Logic merely enables one to be wrong with authority."

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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