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Re: [HOE] Cyborgs: Damaged SRU
Personally, I quite like infiltrators, they're pretty funky. With the number
of protocols still intact, Hvy. Combat are just unplayable - let's face it,
would you want to hand a player a walking armed division. I think my main
problem is that the are eminently munchkin-able.
Sam de Smith
"When you go out to fight for freedom and truth, it is wise not to
wear your best trousers." - Ibsen
> This is a separate discussion, but I don't know that cyborgs are
> overpowered. When you look at Doomsayers MIRVing and nuking the hell out
> of things and junkers with their 3d10 ROF 3 junk guns, the cyborgs don't
> seem that bad. The only really tough thing I see about them is the armored
> suits they can wear (AV 6, 8!!! Come'on...).
> Of course I haven't really seen one in action yet (and the one I made up
> was only an infiltrator).
>
> Theo McGuckin
> "Putting the Mentor back in Tormentor"
>