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Re: [HOE] Cyborgs: Damaged SRU
> Reasonable in principle, but cyborgs are, IMHO, horrendously powerful anyway
> (not to mention, in the case of Hvy Combat, largely unplayable); as it is,
> the standard SRU hindrance does act as a kind of counterbalance.
Yeah, but it's so debilitating that no one will ever take it (well almost
no one, there's always one...) so it becomes pointless. This alternative
encourages players to play cyborgs that are slightly busted without them
grinding to a halt two sessions into the game.
This is a separate discussion, but I don't know that cyborgs are
overpowered. When you look at Doomsayers MIRVing and nuking the hell out
of things and junkers with their 3d10 ROF 3 junk guns, the cyborgs don't
seem that bad. The only really tough thing I see about them is the armored
suits they can wear (AV 6, 8!!! Come'on...).
Of course I haven't really seen one in action yet (and the one I made up
was only an infiltrator).
Theo McGuckin
"Putting the Mentor back in Tormentor"