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Re: Med Kits (was [HOE] NO WAY! A Gimme Shelter Update!?!)
Theo McGuckin wrote:
> No, I didn't read it closely enough (sorry). This sounds like what I was
> thinking about. You could into more details and inventory the items in the
> bag, but that quickly approaches a diminshing returns point on the old fun
> vs. realism scale.
> Nicely done.
>
S'Okay, man - it sounds like we were looking at it in roughly the same
way. I think Matt (W-U) did a great job with it as well...he came up
with the concept and did most of the work. I just did tweaking. Agreed
regarding inventory/fun factor - I'd say that would fall to individual
player taste...not neccessary, but one could do it if one wanted to. If
you had a player that wanted to document exactly what was in a kit and
keep track of items used, it would make some interesting role-play
oportunities and description on their part when it came time to
describing what was happening during the medical rolls - maybe even a
chip possibility (though it could also prove limiting when they don't
list something specific that would be needed). At any rate, thanks for
the comments.
Matt Steflik
Gimme Shelter - http://www.geocities.com/grifflik