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Med Kits (was [HOE] NO WAY! A Gimme Shelter Update!?!)
Theo McGuckin wrote:
> This got me thinking of something. Has anyone ever made up (or are there
> already) any rules for medkits/first-aid kits and how they would effect
> medicine rolls? It's easy to say they give a +1 or +2 or something, but I
> was thinking of more advanced rules...
>
Well, there's nothing in the current rules that I know of (hence part of
catalyst that got the ball rolling on this little project) and I haven't
come across anyone else's homebrew stuff on the subject (though if you
know of some, post a link please). Steve Davidson came up with some
more detailed wound rules to reflect the healing process (dealing with
wounds on both a general and more specific basis), but I don't know of
anything else dealing with kits and such. Still, perhaps they will
help. If you haven't seen it, check it out - here's the link to Steve's
wound stuff:
http://home.earthlink.net/~goofazoid/HOE_Wound.html
I'm usually part of the KISS camp as far as rules are concerned, and
many RPGS (Shadowrun and Cyberpunk spring immediately to mind, though
there are others) handle kits such as these with a strait bonus to a
roll such as we've done here. However, I'm by no means close minded -
let's discuss: how much more advanced are you thinking? How do you see
rules regarding such kits? What would you like to see them do?
Matt Steflik
Gimme Shelter - http://www.geocities.com/grifflik