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Re: [HOE] armour trick?
> >can anyone remember the way to take armour off of a damage roll without
> >the
> >players knowing the target is armoured.
>
How about this idea: you multiply the damage by (reduced die/original die)
What I'm trying to say is that
when damage drops from d20 to d10 halve (10/20=1/2) the total
when it drops from d10 to d6 take 6/10=60% of the damage.
from d12 to d4 means 4/12=1/3 of damage.
And so on.
That shouldn't be too difficult, all you need is a calculator (in most
casesnot even that), and it gives almost same results as the original
system.
Mikko Vasko