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[HOE] New Explosion Rules/junkers (HOPLER)
Here's a neat trick for the mechanically inclined of you out there.
From the Iron Oasis revision of Junkman Cometh, here's a great little
grenade I cooked up:
Very Mini Thrown Grenades
Ammo Power
Damage 20d20: 336 slots
Thrown (no propellant): -50%
Burst Radius 1 yard: -50%
Net Result: a grenade that, when thrown, does 20d20 damage to anything
within 1 yard of the detonation, yet is perfectly safe at a distance of 6
yards or greater. The best part is that the grenades use up 0 slots
each. Therefore, with an Occult Engineering roll of 5, you could make an
infinitely large batch of Frame 0 bunker-busters. They'd consist of 2
structural components each, though, so it's not entirely free.
Perhaps something might have been in error in these rules...
From Whom It May Concern,
Rich A Ranallo
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