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Re: [HOE] new armor question
Not sure which direction you mean, but here goes:
I have a chart. Across the top of the chart is the six damage
locations (l. leg, r. leg, guts, head, l. arm, r. arm, but I
don't think they're in that order). Down the side is the posse. I
keep a note of their armor levels and automatically drop it
according to the armor rules I use... see next paragraph:
Bad guys and good guys have the same armor. Just so happens that
bad guys tend to have more of it, but tend to recieve rather than
give damage, so it works out fine. I hear the result from the
damage roll, calculate wounds, and then apply armor.
Yes, really. Here's how:
Let's take a Kevlar Vest and a Heavy Winter Coat. Kevlar Vest is,
IIRC, AV 2. Let's assume it is for this discussion. Now, the
Heavy Winter Coat is AV -4. I don't have the books, let's assume
I'm right. So, a bullet hit the kevlar vest. Let's say it's a 4d6
pistol bullet said vest, which (sadly) happens to be attached to
a frame-6 person. Now, it does ... nineteen points of damage, and
that's three wounds. AV value of 2... victim takes one wound
(three wounds minus AV2 = 1). If it's a bad guys armor, the armor
is beyond repair - that is, the good guys aren't picking it up
anytime soon. It still works for the bad guys. If it hits a good
guy, it's still in fair condition, but I might eventually make a
point of "your vest is fallin' apart".
So, let's say instead it hits the heavy winter coat, without the
Kevlar. Coat's AV is -4. Roll 1d6. If it rolls 1-4, block one
wound (i.e. that 3 wound damage now only does 2 wounds). 5-6,
oops... oh well. At least you had that chance.
Very simple. Quick and dirty system. seems to me I read it
somewhere, but I haven't been able to find it anywhere. I'm
unsure of the realism, but I figure armor works better in movies
than it does in real life anyway.
But this system doesn't let you have a PC put a shotgun at point
blank range to an NPC's head, pull the trigger, and then be
outraged that it does _1d4_ damage. Even worse is when they
figure out just what that AV is and who they PO'd. Not that I'd
do something like that...
--- joe crow <crowboy-9@worldnet.att.net> wrote:
> salaam and like that...
>
> has anybody figured out an easy way to calculate damage
> results on
> someone wearing armor *without* letting the guy who's shooting
> him know he's
> wearing armor? say you've got a guy with armor of the
> saints/greater
> blessing and somebody's plugging away at him. is there a way to
> do the
> damage without telling the shooter "oh, yeah. drop your damage
> die type by
> one..." and alerting him to the whole armor situation?
>
> needless to say, i'm a fan of not letting the posse know
> things that
> might...alarm them. just trying to keep the blood pressure
> low...
>
> -- joe crow
>
> -everything i need to know about life i learned by killing
> smart people
> and eating their brains-
>
>
>
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