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[HOE] Re: Faith's usefulness



Reuben McCallum wrote:
>Hola Amigos!
>I've just finished reading shattered coast, and after reading the Librarian
>section, I've decided the Faith aptitude needs a little work. I mean,
>requiring someone to have a level 6 aptitude that doesn't do anything is a
>bit harsh, and besides, what about all those folks who want to have faith
>but don't have AB's? So here's what I worked out.
>A person can spend an action making a Faith roll before attempting something
>that relates to their idea of faith. Librarians, for example, could make
>faith rolls when trying to rescue knowledge. They spend an action, make a
>Faith roll vs a TN of 9, and for each success, the next roll they attempt
>has it's TN reduced by 1. However, if you fail the Faith roll, you lose a
>chip (your choice). And this extra roll can't be made for anything that is
>already a faith roll. That is, by definition, already an act of faith.
>Whaddy'all think?

A house rule I've used with Weird West is that Faith can be used in a 
Guts check, instead of Guts.  My reasoning is that instead of drawing 
on your own inner toughness (which is how I view Guts) you believe 
enough in your cause, deity, or other target of Faith to either trust 
that the deity will get you through the situation safely or that the 
cause is important enough to be worth going into a bad situation.

Hank