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Re: [HOE] Re: Strain-based Martial Artists



Gee, I'll have to keep that in mind.  I often forget how important the world 
of munchkin gamin' is.  But yeah, I guess your right.

                              Jason Adkins


>From: "Russ Ruffino" <mobstyle@ucla.edu>
>Reply-To: hoe@gamerz.net
>To: <hoe@gamerz.net>
>Subject: Re: [HOE] Re: Strain-based Martial Artists
>Date: Fri, 4 Aug 2000 10:29:18 -0700
>
>
> > Hey Russ?
> >
> >      I have an, oh-so-minor, question.........How did you get a 4d12+9
> > Strength?  I mean, and pardon me if I'm wrong, the only way to increase
>your
> > strength above d12, is by supernatural or cyborg means.  Even the reward
>of
> > "inner strength" only counts for actual physical damage rolls, and that 
>is
> > at a max of +5, so could you enlighten me a bit
>
>Okay, check it out.  STR was originally 4d12.  So, add 5 to that for Inner
>Strength.  The GR for Inner Strength raises it another full die type, to
>4d12+2 (+5).  That's 4d12+7, basically.
>
>S
>
>P
>
>O
>
>I
>
>L
>
>E
>
>R
>
>Now S-Mart's coup raises your STR another full die-type.  I killed him and
>absorbed it, this 4d12+9 STR.  No, Inner Strength counts for everything,
>including Damage rolls, but really, what the hell else do you use STR for,
>except opposed STR rolls to Disarm?  So, for Evanor it's 4d12+9 STR, plus
>3d12 damage.  If I get a bonus with florentine my other weapon hits too.
>Cuisinart.
>
>RR
>
>
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>

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