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Re: [HOE] Just healing [Hopler]



@$#^%*(*@!)(^)(&!!!!!! Bone Bots!

Sam & Max wrote:

> Allan Seyberth wrote:
> >
> >  >Well, that's considerably more complicated than the medicine available to
> >  >people in the Wasted West.  Maybe if you could fix a Maimed wound in the
> >  >Golden Hour, you could get it down to Critical, which could then be
> >  >healed naturally or something.  I've always done it as 5 wounds = no
> >  >recovery.
> >  >Irregardless, it might be nice to get an official word on how this works,
> >  >since there's a direct contradiction in the rules.
> >
> > Now - for the golden hour, you have to have started surgery in the time
> > frame.  It's assumed that the first thing that you do is to stabilize the
> > victim, er, patient.
> >
> > I think that I'll go with the chart on this one - it has a healin' roll for
> > maimed limbs, so you must be able to try and save 'em. Doctor's can not
> > heal limbs that have gone to 6+ wound levels.  The same with natural healing.
> > That's my "official" call.
> >
> > But for my game, I'd treat it that any limb that has gone to 5 wound levels
> > and has not been medically treated, needs to come off.  Gangrene is so
> > ugly.  :-)
>
> This actually came up once a while back in my DL
> game. The gangrene thing I mean.
> Waaaayy back when only the Surgery skill could
> stop bleeding I had a house rule that anyone with
> Medicine could attempt to stop bleeding on a limb
> with a tourniquet and a Medicine roll against the
> wound TN at a +4. All this did was stop blood
> loss. It didn't heal anything and natural healing
> couldn't start until a real doctor with Surgery
> checked it out. This only worked for limbs. Can't
> rightly tourniquet a head wound. :)  This meant a
> gutshot still kilt ya if you didn't have a
> Sawbones.
>         ANYWAY. :) Since people were running around with
> limbs all tied up and high tailing it for a local
> town to get to the doc I came up with the Gangrene
> thing. Every day a limb was tied off that way to
> prevent blood loss they made a Vigor check against
> 9. Yes 9 but Gangrene sets in quick and nasty.
> Even letting blood out into the limb doesn't
> offset it, it just slows it down. A failed roll
> raised the wound level by one. If it was already
> maimed it went to the guts as the infection
> spread. Eventually it will become life
> threatening. A fair(5) medicine roll would let a
> person chop off and cauterize the wound. No
> Gangrene. No more blood loss. No more Arm or leg.
> Now bleeding to death isn't really a long term
> problem with all the AB sprouting up to help you.
> :) and the easier rolls to stop it. I will say
> that a Character in my posse did die from blood
> loss in HoE but it was from Bone Bots and it was
> quick. Real quick. A moral dilemma as there was
> one Doomie and two posse members bleeding out. The
> time it takes to stop bleeding only let her save
> one. It was rough but a great scene.
>         See you all at Gencon. Woo!
> --
> David Heth
> "Should you all really be standing that close together?"
>
>

--
-Steve
"All Bleeding stops, eventually."