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Re: [HOE] Just healing [Hopler]





Allan Seyberth wrote:
> 
>  >Well, that's considerably more complicated than the medicine available to
>  >people in the Wasted West.  Maybe if you could fix a Maimed wound in the
>  >Golden Hour, you could get it down to Critical, which could then be
>  >healed naturally or something.  I've always done it as 5 wounds = no
>  >recovery.
>  >Irregardless, it might be nice to get an official word on how this works,
>  >since there's a direct contradiction in the rules.
> 
> Now - for the golden hour, you have to have started surgery in the time
> frame.  It's assumed that the first thing that you do is to stabilize the
> victim, er, patient.
> 
> I think that I'll go with the chart on this one - it has a healin' roll for
> maimed limbs, so you must be able to try and save 'em. Doctor's can not
> heal limbs that have gone to 6+ wound levels.  The same with natural healing.
> That's my "official" call.
> 
> But for my game, I'd treat it that any limb that has gone to 5 wound levels
> and has not been medically treated, needs to come off.  Gangrene is so
> ugly.  :-)

This actually came up once a while back in my DL
game. The gangrene thing I mean. 
Waaaayy back when only the Surgery skill could
stop bleeding I had a house rule that anyone with
Medicine could attempt to stop bleeding on a limb
with a tourniquet and a Medicine roll against the
wound TN at a +4. All this did was stop blood
loss. It didn't heal anything and natural healing
couldn't start until a real doctor with Surgery
checked it out. This only worked for limbs. Can't
rightly tourniquet a head wound. :)  This meant a
gutshot still kilt ya if you didn't have a
Sawbones. 
	ANYWAY. :) Since people were running around with
limbs all tied up and high tailing it for a local
town to get to the doc I came up with the Gangrene
thing. Every day a limb was tied off that way to
prevent blood loss they made a Vigor check against
9. Yes 9 but Gangrene sets in quick and nasty.
Even letting blood out into the limb doesn't
offset it, it just slows it down. A failed roll
raised the wound level by one. If it was already
maimed it went to the guts as the infection
spread. Eventually it will become life
threatening. A fair(5) medicine roll would let a
person chop off and cauterize the wound. No
Gangrene. No more blood loss. No more Arm or leg. 
Now bleeding to death isn't really a long term
problem with all the AB sprouting up to help you.
:) and the easier rolls to stop it. I will say
that a Character in my posse did die from blood
loss in HoE but it was from Bone Bots and it was
quick. Real quick. A moral dilemma as there was
one Doomie and two posse members bleeding out. The
time it takes to stop bleeding only let her save
one. It was rough but a great scene. 
	See you all at Gencon. Woo!
--
David Heth 
"Should you all really be standing that close together?"