[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Just healing [Hopler]
Allan Seyberth wrote:
>
> >Well, that's considerably more complicated than the medicine available to
> >people in the Wasted West. Maybe if you could fix a Maimed wound in the
> >Golden Hour, you could get it down to Critical, which could then be
> >healed naturally or something. I've always done it as 5 wounds = no
> >recovery.
> >Irregardless, it might be nice to get an official word on how this works,
> >since there's a direct contradiction in the rules.
>
> Now - for the golden hour, you have to have started surgery in the time
> frame. It's assumed that the first thing that you do is to stabilize the
> victim, er, patient.
>
> I think that I'll go with the chart on this one - it has a healin' roll for
> maimed limbs, so you must be able to try and save 'em. Doctor's can not
> heal limbs that have gone to 6+ wound levels. The same with natural healing.
> That's my "official" call.
>
> But for my game, I'd treat it that any limb that has gone to 5 wound levels
> and has not been medically treated, needs to come off. Gangrene is so
> ugly. :-)
This actually came up once a while back in my DL
game. The gangrene thing I mean.
Waaaayy back when only the Surgery skill could
stop bleeding I had a house rule that anyone with
Medicine could attempt to stop bleeding on a limb
with a tourniquet and a Medicine roll against the
wound TN at a +4. All this did was stop blood
loss. It didn't heal anything and natural healing
couldn't start until a real doctor with Surgery
checked it out. This only worked for limbs. Can't
rightly tourniquet a head wound. :) This meant a
gutshot still kilt ya if you didn't have a
Sawbones.
ANYWAY. :) Since people were running around with
limbs all tied up and high tailing it for a local
town to get to the doc I came up with the Gangrene
thing. Every day a limb was tied off that way to
prevent blood loss they made a Vigor check against
9. Yes 9 but Gangrene sets in quick and nasty.
Even letting blood out into the limb doesn't
offset it, it just slows it down. A failed roll
raised the wound level by one. If it was already
maimed it went to the guts as the infection
spread. Eventually it will become life
threatening. A fair(5) medicine roll would let a
person chop off and cauterize the wound. No
Gangrene. No more blood loss. No more Arm or leg.
Now bleeding to death isn't really a long term
problem with all the AB sprouting up to help you.
:) and the easier rolls to stop it. I will say
that a Character in my posse did die from blood
loss in HoE but it was from Bone Bots and it was
quick. Real quick. A moral dilemma as there was
one Doomie and two posse members bleeding out. The
time it takes to stop bleeding only let her save
one. It was rough but a great scene.
See you all at Gencon. Woo!
--
David Heth
"Should you all really be standing that close together?"