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Re: [HOE] Sykers and healing [Hopler]
> Well one thing that could be misconstrued, although I'm nto sure how it is
> applied here, is that I think the listed difficulty for a Wound _includes_
> the penalties for healing. Maybe not.
I've always had it clarrified that you do add the penalties to the target
number. Case in point: Blessed in DL, they specifically take their
injured's wound penalties. The advantage of one person healing another (in
all other cases) is that the healer doesn't have to worry about the
healie's wound penalties. Sykers are healing themselves, so they're stuck
with the penalties added on.
> I know when we first started playing, we wondered if you took Wound
> penalties on top of the difficulty of the Wound level when you made your
> weekly healing rolls, and John Hopler (I think) told us that no, you don't.
> Which makes a certain amount of sense - without supernatural healing, heroes
> would be lying around the Wasted West forever and a day doing nothing but
> healin'! As Mr. Davidson notes, geez, you'd need to be rolling a 16 once a
> week to recover from a Maimed wound.
Well just to be an annoying little shit you can't naturally heal a maimed
wound (the arm or leg is gone, or your dead). I don't know how the
penalties go away, maybe you have to make the healing rolls to heal the
pain of the stub...
But take a critical wound. I would equate a critical wound to a major
broken bone. Now when we (real people, well most of us are real anyway :)
break a bone it takes about 6 weeks to heal to the point that we can walk
on it. Not to the point that we are fully recovered and walking around. So
lets say that's from a critical to a... heavy.
That's two wound levels in 6 weeks. Now you're basically under the care of
a doctor so you get the +2TN to heal. So you need an 11 for the first roll
and a 9 for the next. But you have to add penalties so that's a 15 and a
13. - the doctor's care: 13 and 11.
Average person has, what... a 3d6 vigor? Chance of rolling a 13 on 3d6...
is about 10%. Blah blah blah, I grow weary of this math crap...
How about this. For long term healing you don't have to add penalties, as
long as don't adventure during that time. Full bed rest. Any significant
activity and you have to take the penalties.
Theo McGuckin -
"It's not worth it"