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Re: [HOE] Sykers and healing [Hopler]



Yes, but you guys are forgetting the potentially best healer, for a well 
equipped party................the Junker.  Costly?  YES!  But have you guys 
seen how long it takes for a Junker's healing device, (which I know, needs 
to be premade), to work?  Actions!  That means, that during the same amount 
of time it takes for a Syker to get off some blastin' the Junker has healed 
whatever wound, he happened to have a healing device for.  Yeah, I know it's 
costly both in equipment, GR's and Stability, but man!  That's fast!

                            Jason Adkins


>From: "Grand Master Nilus of the Dark Angel Chapter" 
><grandmasternilus@hotmail.com>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] Sykers and healing [Hopler]
>Date: Tue, 01 Aug 2000 15:07:11 CDT
>
>> > Yeah, but what happens if he fails? He wastes a couple hours (maybe a
>>big
>> > deal, but not horrible) and gets to try again. Pretty good deal
>> > considering it'll take the templar 5 days to heal the same wound,
>>minimum.
>> > I thought templars were supposed to be the great healers?
>> >
>
>Templars are great healers
>
>1) They can healer other people.  Psykers can help the healing process of
>another but its not like the quick heal he can do on himself and Doomsayers
>have that nasty problem with causing mutations.
>
>2) They dont use strain to heal. Sure they can only do it every 24 hours 
>per
>person but they can do it after fighting off a army of black hats, were say
>a Doomsayer would be out of juices from nukes and the Psyker would be spent
>due to a lot of blastin.
>
>3) They get a bonus equal to there rank for healing rolls. This means a
>Templar with a rank 5 lay on hands can still easily heal most wounds even
>with even with a Maiming wound.
>
>So I think Templars are pretty good healers.
>
>Dan
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