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Re: [HOE] Sykers and healing [Hopler]
> You're right, if the power fails, the syker doesn't pay the Strain. The syker
> can basically try over and over again until he gets it right. Although as a
> Marshal I would rule that if he ever went bust on a roll, that wound cannot
> be healed by magical means.
>
> John Hopler
> Pinnacle
Doesn't this make Sykers INCREDIBLY powerful and also kind of annoying?
After any fight they can heal ANY wound no matter what (just takes time to
build up the strain) sure they might go bust, but as most sykers have a
5d12+ in blastin' the odds are pretty much negligible (maybe I'll try and
figure it out). Add to that an annoyance factor:
"Before we go in I want heal."
<roll>
"Didn't make it, I'll try again."
<roll>
"Almost, another try."
<roll>
"Damn!"
<roll>
Meanwhile the trucker has grown a third leg because the Doomsayer healed
that critical wound and the templar is desperately waiting for that 23
hours and 59 minutes to pass so he can try and heal his critical wound to
the guts all the way down to a serious wound.
This seems a little out of balance...
Theo McGuckin -
"It's not worth it"