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[HOE] Junker Armor



OK, I slapped together some junker armor using my slight patch on the
rules, and wonder what you all think.  This would be a mo'fo to build
(cost is around $800 in components, and there are 2 TN's higher than 10
needed), but take it as an example of how the rules work.  I didn't
include the gun stats, because there were a lot of ways I could go with
that.  However, I made the suit with the idea of mounting a gun on the
arm in mind (a chainsword wouldn't hurt either...or rather, it would,
with that Strength rating).
The patch rules are this (and there's just one hole in them):
1. You don't need Locomotion for something that's not a car.  This is a
suit of power armor, but it needs locomotion like a pair of pants needs
an internal combustion engine.  This solves the problem of having to
figure your movement in MPH when everyone else is using Pace.
2. Big suits of armor are going to be cumbersome.  The wearer should have
hie Quickness, Deftness and Nimbleness reduced to the device's Quickness
rating (determined by the Frame size).  This can be augmented with
Agility or Reflexes (but the wearer always uses the lower of his rating
and the suit's)
3. The suit can augment the user's Strength enough to carry it's own
weight.  Here's where the hole comes in, as the "Carryin' a Load" rules
are for, well, carrying a load, not for how much a person weighs (ex. If
my Str is 2d6 and I weigh 200 lbs, it's not the same as me carrying 200
lbs in my arms).  I think Hopler might have said something about this,
but that would be in the Accumulated rulings.  For the purposes of this
suit, I beefed up the Strength until I was sure it should be able to
carry itself.

So here goes...
The Junk Suit has the following features:
-Full body coverage at AV 3
-Nightvision via the helmet sensors
-Targeting system that adds 20 to the Range Increment and eliminates any
stability penalties for a Frame 4 or smaller weapon.
-The wearer's Strength is augmented to 3d12+6
-The wearer's Nimbleness is limited to 3d8
-The wearer's Quickness is limited to 4d8
-The suit is not environmental (gasses and atmospheric conditions still
affect the wearer)

THE POWERS:

Frame Size: 10 (432 slots)

Armor (duh): AV 3
Slots: 129.6
Drain: 0
Chemical: 13	Structural: 13
TN to install: 10

Sensor: Passive Enanced Sight
Slots: 2
Drain: 2/hour
Electronic: 1	Mechanical: 1
TN to install: 5

Commo: Video, Tiny Monitor
Slots: 2
Drain: 2/hour
Electronic:1	Mechanical: 2
TN to install: 6

Targeting: +20 range, Stability up to Frame 4
Slots: 7.1
Drain: 4/hour
Electronic: 2	Mechanical: 1
TN to install: 9

Super Strength: +4 die types (total 3d12+6)
Slots: 86.4
Drain: 5/hour
Electronic: 9	Mechanical: 18	Structural: 9
TN to install: 15

Agility: Deftness/Nimbleness 3d8
Slots: 38.88
Drain: 2/hour
Electronic: 4	Mechanical: 8
TN to install: 9

Reflexes: 3d8
Slots: 51.84
Drain: 2/hour
Electronic: 26	Mechanical: 6
TN to install: 13

Slots for the Wearer: 64
2 Power Jacks (1 to recharge the power packs, 1 for powering the gun)
441 GR Powerpack (44.1 slots)
Cargo: .08 slots (to pack a sandwich for the road)
--
From Whom It May Concern,
Rich A Ranallo

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