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[HOE] Another explosiion idea
Or should that be explosive idea?
How about a mix of the old and the new?
Here's my suggestion (BTW, I don't yet have Iron OAsis, so if I mess
up any aspect of the new system, please be forgiving):
Roll the damage for ground zero.
Roll 1d6 for areas hit by that damage for each person in the first
blast radius.
Apply the rolled damage to that many locations.
Roll 1d6-1 for everyone in the next radius and apply the same damage
originally rolled to that many locations.
Continue to the edge of the effective explosion.
Armor works like the old system: AV1 in an affected area? Reduce the
wounds by 1. Armor -2 in the area? Roll below the armor to reduce
wounds by 1.
Give no wounds to areas with really solid cover (the kind that
wouldn't just be picked up and throw into the person hiding behind
it).
More lethal than reducing die types for armor? Yes. Does armor help
against the concussive portion of an explosion? Not really, thus the
lethality.
My rationale for the single damage roll is that the explosion
releases a constant amount of force in all directions. The random
number of wounded locations, the fact that that number has a negative
modifier applied the further you are from ground zero, and the
allowance for cover take into account variations in the terrain and
the decreasing force of the wave front as it expands. On the other
hand, some unlucky SOB in the third blast radius could be wounded in
more locations than a lucky guy in the first radius. In a case like
that I guess the wave front picked up several sharp, pointy things
which hit the unlucky guy in several locations. That's part of the
price of using imprecise weapons.
Thoughts?
Hank Woolsey