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[HOE] Another explosiion idea



Or should that be explosive idea?

How about a mix of the old and the new?

Here's my suggestion (BTW, I don't yet have Iron OAsis, so if I mess 
up any aspect of the new system, please be forgiving):

Roll the damage for ground zero.
Roll 1d6 for areas hit by that damage for each person in the first 
blast radius.
Apply the rolled damage to that many locations.
Roll 1d6-1 for everyone in the next radius and apply the same damage 
originally rolled to that many locations.
Continue to the edge of the effective explosion.
Armor works like the old system:  AV1 in an affected area? Reduce the 
wounds by 1.  Armor -2 in the area?  Roll below the armor to reduce 
wounds by 1.
Give no wounds to areas with really solid cover (the kind that 
wouldn't just be picked up and throw into the person hiding behind 
it).

More lethal than reducing die types for armor?  Yes.  Does armor help 
against the concussive portion of an explosion?  Not really, thus the 
lethality.

My rationale for the single damage roll is that the explosion 
releases a constant amount of force in all directions.  The random 
number of wounded locations, the fact that that number has a negative 
modifier applied the further you are from ground zero, and the 
allowance for cover take into account variations in the terrain and 
the decreasing force of the wave front as it expands.  On the other 
hand, some unlucky SOB in the third blast radius could be wounded in 
more locations than a lucky guy in the first radius.  In a case like 
that I guess the wave front picked up several sharp, pointy things 
which hit the unlucky guy in several locations.  That's part of the 
price of using imprecise weapons.

Thoughts?

Hank Woolsey