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[HOE] Message from the forum...



Not sure what the ethics/rules are on this, but I really liked this idea and 
thought I'd spread it around a bit and see what you all thought on this...

Taken from the "Thoughts about HOE weapons..." thread:

******************

The one thing I never liked about the PEG system for shooting (and really 
the ONLY thing, all in all it's a great system) is the rules for multiple 
shots.

Unless I'm way off, firing multiple shots gives you NO bonus to hit. All it 
does is make it possible for REALLY skilled people to hit multiple times.

This makes no sense to me. Most automatic weapons are automatic not to hit 
the target a bunch of times, but to increase the odds of hitting it AT LEAST 
once.

Ask yourself this: if the world came to end and there was an apocolypse and 
all that which would you rather have: a single shot rifle or one that could 
go burst/full-auto if you want it to?
Now ask yourself why? So you can hit people with more bullets or have a 
better chance of hitting at all? At least for me it would be the latter.

At any rate, my group has changed the auto-fire rules, adopting a system 
stolen from Brave New World.

The only difference is that for each shot after the first that you fire you 
get one extra die to your shootin' skill.
The effect is that really skilled gunslingers get a little edge out of a 
burst (taking their 5d12 to a 7d12 for a 3-round burst is nice, but not 
gaming stopping).
But scrub shooters get a big bonus (taking a 1d8 shooting to a 3d8 isn't 
going to up the odds of multiple hits much, but it will up the odds of 
hitting AT ALL a lot).

Everything else is the same, raises to hit with extra bullets, penalties for 
mutliple bursts, etc...

All-in-all this has worked well for us and seems to make a lot more sense 
from a real-world stand point. It also isn't a major pain in the rules or 
time dept.

*************************

Actually, the system or house rule proposed sounds pretty good.  It would 
encourage people to shoot more (read waste ammo) and only give them a bit of 
an extra edge to hit.  I would modify it to state for each burst in one 
action above the first, just to be clear.  That way they get a +1 die and a 
-2 to their shot for every burst after the first.

Anyway, it looks like a reasonably good idea, comments?
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