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Re: [HOE] Massive Damage ... lookin for a good discussion ... [PEG] [Hopler]
> Now, in my opinion, this seems...well...wrong. I thought the original rules
> worked very well and actually gave players a chance at surviving. With the
> new MD rules, explosions are much more deadly.
Yes. My opinion? I like it. The comment in Iron Oasis about PCs dropping
grenades and riding it out with a few chips is very, very true, and if you use
the mook rules, like I do, where unimportant NPCs get killed by massive
damage, no save, the disparity in the old massive damage rules is worse.
People should *respect* and be *afraid* of explosions. As it is, under the old
Massive Damage rules, a mjority of the PCs survived being virtually on top of
a green robe's Ground Zero explosion! It strains suspension of disbelief in a
game that requires a lot of suspension anyway.
And on the flip-side, it means the PCs explosives can actually do something to
major NPCs.
-Loki