[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] Massive Damage ... lookin for a good discussion ... [PEG] [Hopler]



> Now, in my opinion, this seems...well...wrong.  I thought the original rules
> worked very well and actually gave players a chance at surviving.  With the
> new MD rules, explosions are much more deadly.

Yes. My opinion? I like it. The comment in Iron Oasis about PCs dropping
grenades and riding it out with a few chips is very, very true, and if you use
the mook rules, like I do, where unimportant NPCs get killed by massive
damage, no save, the disparity in the old massive damage rules is worse.

People should *respect* and be *afraid* of explosions. As it is, under the old
Massive Damage rules, a mjority of the PCs survived being virtually on top of
a green robe's Ground Zero explosion! It strains suspension of disbelief in a
game that requires a lot of suspension anyway.

And on the flip-side, it means the PCs explosives can actually do something to
major NPCs.
	-Loki