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[HOE] Massive Damage ... lookin for a good discussion ... [PEG] [Hopler]
Greetings one and all!
Having finally made the leap from DL in HOE, I've got an interesting
question/discussion. If this has already been discussed (just popped into
HOE world here) please go easy on me...just one mutation.
In the old days, massive damage was pretty simple to figure out. Be it
falling, fire, explosion, whatever, you just found out how much damage
happened, calculate wounds, and then roll location for each wound. After
all wounds have been applied, you then take into consideration armor and
spend fate chips. Easy.
With the publishing of Iron Oasis, a new set of rules has come out. I just
so happen to have it handy...
"Attacks and other events, like falling damage, now inflict their full
damage to 1d6 hit locations. It is possible for the attack to inflict its
damage to the same location more than once.
In the case of explosions, the number of hit locations affected are reduced
by 1 for each burst radius crossed. An explosion with a burst radius of 5
yards, for example, would affect 1d6 locations within 5 yards, 1d6-1
locations between 5 and 10 yards, 1d6-2 locations between 10 and 15 yards,
and so on. It is possible for an explosion to affect zero areas - your
brainer just got lucky!
Since damage is now applied to specific hit locations, armour works normally
against massive damage, ie positive AVs lower the die type and negative AVs
subtract from the damage."
Now, in my opinion, this seems...well...wrong. I thought the original rules
worked very well and actually gave players a chance at surviving. With the
new MD rules, explosions are much more deadly.
So, I ask you, which system do you like and why?
PEG guys, any comments on why the new system? I think John Hopler actually
wrote the book, any comments John?
Cheers,
Dr. Nukem
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