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Re: [HOE] automobiles and action sequences
Dusarat@aol.com wrote:
> On this car talk,
>
> Anyone here know of any good ways to convey the action in a car-chase
> type scene? Are there good ways to keep the energy up in a constantly moving
> car-chase to prevent it from being bogged down in action rules? The only way
> I can think of is, when on a moving vehicle (Hanging off a hood while the car
> is going 80, etc..), each player has only 3 seconds to decide what to do, any
> further and nimbleness checks begin to result. That way things keep moving
> (pardon the pun)
>
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Sounds good to me although a fun thing would be to give them time equal to half
their Smarts die type.
Even a D12 is only 6 seconds and will go by quick. :)
Just a goofy idea. I usually try to keep the action moving as well.
But there is always a player who wants to .....stop.. and consider.. and
look.....
and..... carefully considerzzzzzzz. :) More than honestly reasonable or
needed. This seems to always come up when facing an obvious answer. Like get
out of the car. Or Shoot the Bad Guy.
Marshall: Bob you and the car are on fire and the steering and brakes
just failed! What do you do as the cliff's edge rushes at you!?!
Bob: Hmm.. Well lets see....I have D6's in Driving....Hmm.... Lets
see....... Ummm....... (Seconds Pass)
Marshall:Bob the flaming wreck hurtles toward the jagged cliff edge. The
gaping drop off is mere yards from you now!
Bob: Well can I try to repair the Steering? ....Nah.. Um.. I could use
my strength to try to stop the.. nah that won't work... Hmm.. My Vigor is higher
if I jump... Hmm..
Marshall:Bob you and the car sail off the cliff into the sky. Please
remain seated until the vehicle has come to a complete stop. Thank you for
Flying HoE Airlines. <CRUNCH-O-LA>
--
David Heth
"Should you all really be standing that close together?"