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[HOE] automobiles and action sequences
On this car talk,
Anyone here know of any good ways to convey the action in a car-chase
type scene? Are there good ways to keep the energy up in a constantly moving
car-chase to prevent it from being bogged down in action rules? The only way
I can think of is, when on a moving vehicle (Hanging off a hood while the car
is going 80, etc..), each player has only 3 seconds to decide what to do, any
further and nimbleness checks begin to result. That way things keep moving
(pardon the pun)