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[HOE] Re: A question about Junkers



----- Original Message ----- >
> Date: Tue, 06 Jun 2000 03:41:41 -0500
> From: samnmax1@earthlink.net
> Subject: Re: [HOE] A question about Junkers
>
>     The Junker equipment uses Durability and takes damage as vehicles. Now
> there has been some discussion on the logical of this in all cases. Like a
> radio being that darn tough but it works in a rough and tumble way.

Hrm.. okay, like I said, I must have missed the part where it said this in
the book. Thanks! That helps.

>     Anyway. Devices are treated as AV:1 and take damage as vehicles. They
are
> very tough.

Much more so than I could see. I swear I was thinking, "Man.. I thought
junkers were cool last night. They suck!" Now I think they're cool again.
hehe.

> > I also have a little trouble getting devices together. I've tried making
the
> > devices in the book and my math seems to work differently than his. This
> > almost certainly is because I've been up for almost 24 hours, but it's
still
> > bothersome.
>
> Okay. The ones in the book I have _never_ been able to duplicate with the
same
> numbers. I have tried, my Junker has tried, we all tried .. you get the
idea.
>     An exact break down of a device contstruction would have been nice.
And
> don't even mention the Marvelous Marv Motorcycle thing.  It uses one
Power,
> Locomotion, which is arguably the easiest and most straight forward in the
book
> and doesn't deal with any other powers being added beyond possibly a gun
later.
> The average device being built, at least in my posse, usually uses two to
three
> powers.

Exactly! The example was *not* indicative of most junker devices, and again,
all the other stuff just doesn't add up. Good to know it wasn't just me - I
didn't think was that bad at math!

> For a example breakdown of the math and powers needed to build a few
common
> things head over to Taylors Cool Stuff., Remeber there is always a million
> different ways to build the same device. :) I hope this will help.

URL please??

>     And finally. As I have said before every Junker device is a house rule
> waiting to happen. Its always a matter of you looking at them and
balancing
> what you want.

Heh. I was perfectly happy with the way they were in the main book. The only
real problem was that you could build a sentient gun with self-created armor
piercing ammo that could recognize party members in a shell the size of a
rifle. But any Marshal would say, "uhh.. no" to that. Slots certainly fix
that problem, but poor editing made things terribly confusing.

Thanks for all your help!