[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HoE] witches
>ll.
> Perhaps annabelle lee simply found a more neutral patronage for her art?
>There are already the technospirits, the loas, the nature spirits, and the
>manitou (not that those would be an improvement).
Here is how I work it:
Witches follow through the same Magical rituals and chants as Black
Magicians..indeed, to a untrained eye, they LOOK like Black
Magicians. However, they have no Faith in the Reckoners, nor wish to
follow them or any other demon. Thus, the Dark Rituals are not enhanced,
thus, Witches get far more minor effects. In this case, the "trappings"
they learn help them to channel what magic they can get. Thus, these
Witches go through the motions without the will to carry out dark deeds.
Hence we have Witches.
Personally, I use Witches in my Weird West game as an alternate Spellcaster
to Hucksters (cuz the others, Voodooists aside, don't use Magic per se,
except Black Magicians who don't count). I do warn players, however, their
Spell Lists are gonna be real, real limited for some time, and I basically
have them start with 1 spell/witchcraft and let them buy more for 3 points
at starting, or 5 after creation. Given there are 6 Spells right now,
they don't have much to worry about.
TBS