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Re: [HoE] witches




>ll.
>    Perhaps annabelle lee simply found a more neutral patronage for her art?
>There are already the technospirits, the loas, the nature spirits, and the
>manitou (not that those would be an improvement).
Here is how I work it:

Witches follow through the same Magical rituals and chants as Black 
Magicians..indeed, to a untrained eye, they LOOK like Black 
Magicians.  However, they have no Faith in the Reckoners, nor wish to 
follow them or any other demon.  Thus, the Dark Rituals are not enhanced, 
thus, Witches get far more minor effects.  In this case, the "trappings" 
they learn help them to channel what magic they can get.  Thus, these 
Witches go through the motions without the will to carry out dark deeds.

Hence we have Witches.

Personally, I use Witches in my Weird West game as an alternate Spellcaster 
to Hucksters (cuz the others, Voodooists aside, don't use Magic per se, 
except Black Magicians who don't count).  I do warn players, however, their 
Spell Lists are gonna be real, real limited for some time, and I basically 
have them start with 1 spell/witchcraft and let them buy more for 3 points 
at starting, or 5 after creation.  Given there are 6 Spells right now, 
they  don't have much to worry about.

TBS