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Re: [HoE] Ambush Ethics



Thomas Mayfield wrote:
> 
> I've got hypothetical situation that I've been pondering, and need you
> guys' input.  Say that the posse is fighting a group of bad guys who are
> smart enough to have good knowledge of tatics.  They manage to set up a
> fairly well-done ambush.  The posse missing clues and/or Cognition rolls,
> walks right into it.  The bad guys get the drop on the heros, letting
> flying with big nasty ranged weapons (snipers, rockets, etc) from cover.
> The dice, and common sense dictate that the heros are smeared like a fine
> red jelly- all without getting a good look at the enmey or a chance to
> fight back.  Realistic, yes, but hardly fair.  How do I do realistic ambush
> type situations that show the bad guys' prowess but aren't unfair to the
> players?

You could always just knock the characters unconscious, then have them
wake up later captured by the bad guys and made into
slaves/prisoners/whatever.

Then they have to think of a way to escape and get all their fancy
gadgets back.

SeanMike

-- 
SeanMike Whipkey - All Around Geek
"It must be difficult being such a visionary."
"Not really.  You just have to drink a lot."
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