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Re: [HoE] Toxic Shamans and Cult of Doom
TwoGunMojo13@aol.com wrote:
> In a message dated 5/16/2000 2:46:24 PM Eastern Daylight Time,
> crow_steve@hotmail.com writes:
>
> << I don't know how Spirit Warriors handles it, but presumbly it applies some
> kind of penalty to the Shaman to be hit "directly" by a Nuke. _If_ that's
> the case, then the Shaman wouldn't get the defense against the Nuke if it
> was targeted near him >>
>
> I think that discussion is the fact that Spooks can have a favor called
> Immunity. It's sphere specific...RADIATION Immunity, SLUDGE Immunity, etc
> that renders them totally and completely immune to any and all effects of the
> sphere protected against. Now if that IS the discussion (and if it
> ain't.....to quote Emily LaTalla..."Never Mind!".), I believe it states that
> things like a Nuke would still affect the Spook due to explosive damage.
> Now...not being a big Doomie fan and not being too familiar with things like
> ICBM or MIRV, I can only assume (there's that word!) that, by their names,
> they, too do explosive damage and therefore (great.....now I sound like a
> lawyer!) would indeed smoke a Spook.
>
> And if I've misread this whole thread and basically just spouted utter
> non-sequiter..... oops.
>
> Two Gun Mojo
> SASS #30412
> "I got my mojo workin'"
>
I think that MIRV is energy, and ICBM is explosion. I am not really up on doomie
stuff as I dont play one, but we do have 2 in our possie...ICBM with a good roll
can level a building. Thats why I asked about ICBM...
--
-Steve
"The early bird gets the worm, but the second mouse gets the cheese!"