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Re: [HoE] Deadlands and strength



>Perhaps I should have clarified, Massive damage, armor reduces the number 
>of
>wounds you take per location, do you still take the wind for those wounds?
>

Here's how it works, as per the basic "damage" rules and page 139 of Iron 
Oasis.

With Armor against MD, Armor does _not_ reduce the number of wounds 
directly.  Rather it reduces the type of damage die rolled, as armor 
normally does against attacks.

So if you're taking 4d10 from a Massive Damage attack, and are wearing Armor 
3, you reduce the 4d10 by three "steps" (to...4d4) and then the damage is 
figured normally.  Roll, total, divide by target's Size, figure # of wounds, 
target spends chips to negate if desired, then roll 1d6 Wind for each Wound.

Hope that helps.

Steve

>--D
>
>Steve Crow wrote:
>
> > >Am I crazy.... (well, let me rephrase)
> > >
> > >Am I wrong in thinking that if armor absorbs wounds for you you still 
>take
> > >wind?  Or maybe Half wind?
> > >I could have sworn I read this somewhere.
> > >
> >
> > Deadlands/HoE armor doesn't literally "absorb wounds" - it reduces the 
>type
> > and number of dice of damage rolled against the armored one.
>
>
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>


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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