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Re: [HoE] Deadlands and strength
>Perhaps I should have clarified, Massive damage, armor reduces the number
>of
>wounds you take per location, do you still take the wind for those wounds?
>
Here's how it works, as per the basic "damage" rules and page 139 of Iron
Oasis.
With Armor against MD, Armor does _not_ reduce the number of wounds
directly. Rather it reduces the type of damage die rolled, as armor
normally does against attacks.
So if you're taking 4d10 from a Massive Damage attack, and are wearing Armor
3, you reduce the 4d10 by three "steps" (to...4d4) and then the damage is
figured normally. Roll, total, divide by target's Size, figure # of wounds,
target spends chips to negate if desired, then roll 1d6 Wind for each Wound.
Hope that helps.
Steve
>--D
>
>Steve Crow wrote:
>
> > >Am I crazy.... (well, let me rephrase)
> > >
> > >Am I wrong in thinking that if armor absorbs wounds for you you still
>take
> > >wind? Or maybe Half wind?
> > >I could have sworn I read this somewhere.
> > >
> >
> > Deadlands/HoE armor doesn't literally "absorb wounds" - it reduces the
>type
> > and number of dice of damage rolled against the armored one.
>
>
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>
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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