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Re: [HoE] Deadlands and strength
>Steve Crow wrote:
>
> > Well, I was going to note it yesterday, but AV1 makes you entirely
>"brawl"
> > proof. For the cost of a relatively cheap coverall suit of Junker AV1,
>you
> > could suit up, wander into the Dive in Junkyard, get into brawls with
>those
> > 6d12+12 Cyborgs, and watch all their blows bounce off of you... :)
>
>Okay, how about this for a quick fix: When rolling strength damage
>against an armored opponent, drop the strength roll two steps for each
>AV instead of the usual one.
>
Do we need a fix in this particular instance of brawling? I was merely
observing it as an idiosyncracy of the rules in this particular instance,
although as previously noted I do think it kinda undermines the whole
"Templar Reputation" thing.
>Example: A grundy named Smush with a Strength of 4d12 takes a swing at
>somebody wearing AV1 body armor. Instead of rolling 4d12 you roll 4d8.
>
>For hand-to-hand weapons, reduce both die-types, the weapon damage by
>one step per point of AV as usual and the strength roll by two steps.
>
>Example: El Ravager swings his sword at a Cyborg with AV2. His strength
>is 3d10 and the sword does 2d8. The sword is reduced two steps to 2d4 as
>usual, and El Ravager's strength roll is reduced four steps to 2d4.
>Consider this bruise factor or stun/knockback effect.
>
>
Concerning the whole Templar thing, it doesn't sound too bad, no. Something
else to put on my list to play around with. Thanks.
Steve
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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