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Re: [HoE] Deadlands and strength



>Steve Crow wrote:
>
> > Well, I was going to note it yesterday, but AV1 makes you entirely 
>"brawl"
> > proof.  For the cost of a relatively cheap coverall suit of Junker AV1, 
>you
> > could suit up, wander into the Dive in Junkyard, get into brawls with 
>those
> > 6d12+12 Cyborgs, and watch all their blows bounce off of you... :)
>
>Okay, how about this for a quick fix: When rolling strength damage
>against an armored opponent, drop the strength roll two steps for each
>AV instead of the usual one.
>

Do we need a fix in this particular instance of brawling?  I was merely 
observing it as an idiosyncracy of the rules in this particular instance, 
although as previously noted I do think it kinda undermines the whole 
"Templar Reputation" thing.

>Example: A grundy named Smush with a Strength of 4d12 takes a swing at
>somebody wearing AV1 body armor. Instead of rolling 4d12 you roll 4d8.
>
>For hand-to-hand weapons, reduce both die-types, the weapon damage by
>one step per point of AV as usual and the strength roll by two steps.
>
>Example: El Ravager swings his sword at a Cyborg with AV2. His strength
>is 3d10 and the sword does 2d8. The sword is reduced two steps to 2d4 as
>usual, and El Ravager's strength roll is reduced four steps to 2d4.
>Consider this bruise factor or stun/knockback effect.
>
>

Concerning the whole Templar thing, it doesn't sound too bad, no.  Something 
else to put on my list to play around with.  Thanks.

Steve

---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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