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[HoE] Deadlands and strength



Yeah, out of curiosity,
    Any chance we can come up with some mechanic to big nasty strengths can 
pound each other?  I mean, otherwise, an AV of 1 makes you bloodwolf proof, 
and that aint right.  A big nasty like that thwarted just 'cause some waster 
found some kevlar and a good sewing machine... i mean, where's the justice?
    Perhaps treating it like weapon damage in die lowering, but keeping it a 
strength check may help.  That's what I do, but if the weapon damage goes 
below 1d4, I say it risks breaking the weapon (which is what one martial 
artist found out when trying to chuck Automatons. I had to do something, he 
was out of control!).