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[HoE] Deadlands and strength
Yeah, out of curiosity,
Any chance we can come up with some mechanic to big nasty strengths can
pound each other? I mean, otherwise, an AV of 1 makes you bloodwolf proof,
and that aint right. A big nasty like that thwarted just 'cause some waster
found some kevlar and a good sewing machine... i mean, where's the justice?
Perhaps treating it like weapon damage in die lowering, but keeping it a
strength check may help. That's what I do, but if the weapon damage goes
below 1d4, I say it risks breaking the weapon (which is what one martial
artist found out when trying to chuck Automatons. I had to do something, he
was out of control!).