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[HoE] HTH & AP
I was thinking about this whole AP templar gift. Seeing as the first edge
(which gave AP +1 per level . . . I think) was too much but the second
(use a raise per level for an AP) wasn't enough, I tried to come up with
something in between the two.
Level 1: Use a raise on the to hit roll to ignore light armor
Level 2: Ignore light armor damage modifiers
Level 3: Use a raise to gain AP +1
Level 4: Can use two raises to gain a total of AP +2
Level 5: Use one raise to gain AP +2
Greater Reward: not sure. Maybe something about no matter what the size
or AP level, as long as any damage is done, even if it wouldn't normally
cause a wound, would infact cause at least one wound
Critique it please.
-GG