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Re: [HoE] Weird West Gadgets in the Wasted West
From: Allan Seyberth <darious@darious.com>
To: <hoe@gamerz.net>
Sent: Monday, May 01, 2000 8:14 PM
Subject: Re: [HoE] Weird West Gadgets in the Wasted West
> >All right, I need an answer that I can't seem to find in the rules after
a
> >cursory glance....I know Mad Scientists no longer get inspiration in the
> >Wasted West, but what about their gadgets? I would think they still
work,
> >but can't find a ruling one way or the other. And what happens when it
> >finally fails a reliability roll? Can it be repaired?
>
> Gadgets that were in existence before the Manitou quit speaking on July
> 3rd, 2063 is still functional. No new gadgets can be created - and
repairs
> just can't be made. Mad Science took the willing cooperation of the
manitou.
> Cooperation they have no desire nor reason to give again.
Not quite true if you find someone like a Junker who has the Hexes from the
City of Gloom then he has or might have a spell allows him to reverse
engineer MS gadgets forcing the Manitou to do his will. Other than that
there is no way to fix a mad scientist's invention.
Christopher Merrill
A W.H.A.T.T. Member