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Re: [HoE] Answers to my "Something About A Sword" post...
><<Does Deflection work on Burst Radius attacks? I suppose Doomsayers
>_could_
>target a specific person (yes, they have to roll to hit), but it seems
>easier just to target a spot of ground (within 10 yards, certainly) near a
>target. Why give them a chance to Dodge, use Guardian Angel, or
>anything?>>
>
> Well, that is how a Doomsay usually WOULD do it, but the Marshall
>specifically targeted it DIRECTLY at the Templar, knowing that if it hit
>him,
>it would still take out the posse Doomsayer and the main building. Bill,
>the
>Templar's player, asked, "Is it coming at me? Like dead on at me? Like it
>was aimed direcly at me?"
> He knew what he was doing, even if none of us did. He made sure he
>backed
>the Marshall into a corner before trying to deflect it.
> He just tried to do it with an invisible Syker attack that he was not
>aware
>was coming, but I had to rule that he had to be aware of the attack coming.
> Crafty bastard.
>
I understood how the situation ended up that way. It's just that as a
Marshal I _never_ target Nuke at a person. There is as far as I can tell no
reason to _ever_ do such a thing, rather than aim at the ground next to
them. Doesn't matter if the target is a Templar or nt. Just have your
doomsayers/bringers say No to specific Nuke targeting.
I did check the Templar Book, and yep, Deflefction won't work on Burst
Radius stuff that isn't aimed at the Templar himself. He also does have to
know it's coming.
> <<, "Now? We die."
> >
>
>*heh* Nice quote.
> >>
>
> One of the Klingon commanders in Star Trek 2 or 4, I believe. One of
>the
>greatest lines ever.
>
Actually, I thought it was from The Last Starfighter...
> <<Not sure I would have let that limit me as a Marshal. Just bring in a
>second Doombringer who was lurking in the background. Did you give the
>Templar the coup for killing Malias?>>
>
> Naaahhh... I like the idea of an adept doomsayer being in charge now.
>Smarter, craftier, less "Oomph" behind his powers, but quite a bit more of
>them, with a better range. Plus, he's more of a "man of the mutant
>people,"
>using Sibilant Speeh of Silas to draw in mutie ofter mutie to his cause,
>making Rock Springs a major mutie jumping-off point.
>
Whatever works. I kinda like the fear and loathing and Joker-like maniacal
laughter that a Doombringer brings to the table myself. But I would agree
that in the written adventure, Malias (or any Doombringer) doesn't seem like
the type to negotiate with the main bad guys...
> And I haven't decided about the coup, really. I wasn't running that
>session, and I thought that a person would have to be really close at the
>time of death. They were about a hundred yards away. The closest person
>to
>the Doombringer was the Adept, Kirkland. I think that they may have just
>given their enemy the doombringer's coup...
Well, I think you have to contribute to the Coup-source's death, so I don't
think your new Doomsayer would get it. It isn't like Quickenings in
Highlander. :) I'd also rather doubt that Reckoner/fear-types would get
Coups at all, even if they turned on each other.
Although I suppose it could get really dangerous if, say, a Lurker killed
several other Lurkers that moved into its territory. "It has how much of a
bonus to it's Sneakin' in Urban areas?!?"
> However, for the posse abandoning Last Chance, I dropped a Black Chip in
>the pot (3 sessions s far, and still no such luck), and for the fact that
>the
>Templar used the 'bringer's own nuke on him, I gave Bill an Arcane chip.
>
I don't use Black Chips, but then again, I've only had a party once (and it
was only half a party) get that close to earning it. Instead, I just
penalzied the individual PCs. One lost his Martyr (York), and the other
picked up the Harrowed-like mutation and came one step closer to becoming a
Death Servitor.
> <<Well, the first thing is to hope it all works as planned. As has been
>often
>noted, "No strategy survives contact with the enemy." It sounds like
>somewhat of a deliberate...well, screwover to me. How it goes over depends
>on what the players are like, what they expect, etc. Whatever works, I
>suppose. >>
>
> Yeah, I guess you could call it a deliberate screwover. I just like the
>idea of the Templar really feeling like he deserves to get the sword when
>he
>finally gets it, because of all the hardship he will have gone through, an
>Anti-Templar he will have killed, a cybernetic arm he will end up using for
>the rest of his life... I want it to be a well-deserved reward, not an
>entitlement because the adventure says he should get it.
One thing I should've noted earlier is that IMO a Reckoner-type servant like
a manitou shouldn't be able to become a Anti-Templar. As with much of the
whole Deadlands/HoE/Evil/Servitor thing, it seems to require a conscience
choice of turning to evil. A manitou (well, the ones that end up hopping
into Harrowed bodies) are inherently evil and simply can't make that choice.
For one thing, becoming an Anti-Templar seems to require some training and
internship with an existing Anti-Templar. The Templar SB seems to suggest
that it requires more than just killing a Templar.
That's certainly open to interpretation (I don't take that strict a view
myself!). But...I just don't think every evil creature that kills a Templar
becomes an Anti-Templar.
That's not to say that you can't give AT-type abilities (all or some) to
other evil creatures. It's just that philosophically having a Manitou
completely dominating a Harrowed into _becoming_ an Anti-Templar didn't seem
to be quite in line with the Templar SB info on the matter. But whatever
works for you, of course. :)
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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