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[HoE] "meta-plot" adventures
----- Original Message -----
> Date: Fri, 17 Mar 2000 12:36:14 -0500
> From: darrin@neobright.net
> Subject: Re: [HoE] "meta-plot" adventures (Hopler & Goff)
>
> "B.D. Flory" wrote:
> >
>
> > While this is strictly hearsay (in this case, someone posted a "John
Goff"
> > said in a chat message, and I can't remember if John confirmed), the
> > outcome of future "meta-plot" adventures will be determined by the
players.
> > Beginning with "Ghostbusters", IIRC, each of these adventures will
include
> > a few questions at the end of the module, such as "Did the Ghost
survive?"
> > GM's send in their results, and the tallies dictate what happens
> > "officially".
>
> I've heard about this before... didn't TORG do this? As in, the players
> send information about what happened, and when the next sourcebook came
> out, the next major storyline shifts were determined by the majority of
> responses.
I think so.. Also, The Living World Of GreyHawk for D&D 3rd Edition is
supposed to do this, as I understand. FASA even did it in their Corporate
Punishment Adv. for Shadowrun a few months back.
> We still need to find out what happened to Hellstromme, the Unity, and
> how Lost Colony fits into the grand scheme of things. I think once
> they've got those out the door, it'll be much easier to let go of the
> reins and come out with some less rigid material. Good to see that at
> least they've got that on the horizon.
I agree.. but the nice thing about the Weird/Wasted West is that you don't
always have to allow things to happen as the gods spoke. Meaning, you can
always feel free to ignore/alter as much as you want. Like Shane said in the
HoE main book, it can be played as the second part of a major epic, or a
stand alone game with the Reckoner stuff as background material... I don't
know anyone who does this, but it would work..
sinisterdexter@mindspring.com