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[HoE] Boise Horror
I haven't read the adventure but...
From the reviews, doesn't it seem like merely a string of endless
combats? Don't get me wrong, a little whuppin is needed for a gun-toting
game like this, but it's hard to keep the adrenalin level high when it's one
hard fight after another! From the other adventures I've seen (devils' tower,
HoE adventures), they seem to never have either the 'gimme fight' (You know
the one, it has Chow yun fat Blowing his way though nameless thugs like no
tomorrow.. or better tomorrow as the case may be merely to establish that he
IS a butkicker) or much time devoted to role-playing, dialogue, or the
cinematics that can make for less fights, but more memorable ones. Yeah, I
have Modeen's stats, but where is a quote or two or some idea of how he
should role-play? He's gotta be more than just a big guy with an axe. How do
I make him the man the party loves to hate?
ever harder combats just drains the party, sucks fate chips, and gets old
after a while. And where is the motivation? In every HoE adventure I've
ever seen, the party can deal with it instantly by h\just saying "I walk away
from this one", something that particularly Templars might like to do.
Dialogue and plot can really get the party involved. Make them care about
the NPC's and only time devoted to dialogue and plot can do that.
As far as I can tell, the only motivation for the party in Boise is that
Simon asks them for a favor. Where's the fun in that? all of the adventures
HoE has made have been that mold. Where's the 'Party walks into really bad
situation, and has to deal because if they don't, they die'. I know it's
hard to write modules with intrinsic motivation, but look at Ravenloft
adventures and you'll see it's very do-able.
1) the party finds itself trapped in a very hostile environment and has to
figure out things or else it will get quashed (Anyone seen any sci fi movie
with the plotline "Marooned on an unexplored planet....")
2) I've been doing this one, In a little mook fight (Some black hats try to
rough them up, and they ace them... easily), they earn a much dealier foe
(Could one of the black hats have a brother who's higher up? Has more men to
command? COmmands automatons and other cyber-nasties of the combine? The
hunt is on! play off the hunt aspect. Snipers, never being safe, having bad
guys pop out at the worst times. This isn't a war here, this is a stalking.
3) With the biological weapons, decaying corpses, and rampant poor personal
hygiene (which can be lethal.. anyone read "The Postman"?) the whole party,
or just maybe one of them, contracts a debilitating and soon to be lethal
ailment and the party has to run to find a cure.
4) The old body switch game is a fun one too. A fun role-playing adventure
is one where you put in any old module type adventure BUT at the beginning,
some calamity happens and the characters end up switching bodies. This way
you could have sykers with strains of six, harroweds alive again, livers
being harrowed, or just have some enemy take their bodies and have the party
as floating heads! Now there's intrinsic motivation!
5) has someone managed to clone the party or make lifelike android
constructs? The NPC reactions AND possibilities abound! Androids could get
minor details wrong (android doomsayer? No, but appromated with energy
blasts, some lights, some 'tude' and some pyrotchnics. A big clue is when
they hear a discription and the doomsayer thinks "Blasted your mayor with a
yellow beam of death!? i didn't do it and if I did, my blasts are green!"
As for a finale? probably the party hunts them, and they have to
take... themselves on. The question of whether they're good enough becomes a
big factor.
a) big twist, the party goes on, and at the very end, they find out
THEY'RE the duplicates and they've been hunting their originals all the time.
pays off big when it works, but you need a very mature and fun party,
b) and who's building these robots anyway? after this one, you could
go on to connections with Denver, or some rogue military ai lost alone with
nothing but cameras and robot building plants to keep it company.