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Re: [HoE] armour



1) Sharpness?

2) Use someone else's armor suggestion: (not mine,
just read it on the list)
AV X = reduce all wounds taken affected by armor by X
wounds instead of reducing die types
AV -X = roll 1d6. If 1-X, reduce wound taken affected
by armor by 1 wound rather than subtracting X from
damage.

--- RAK3889@ritvax.isc.rit.edu wrote:
> this mail contains number anmounts for monsters, if
> you don't want to see don't
> read
> 
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> 
> ok, hi all
> i got a question for ya'll. I've been running a
> campaign for over a year now,
> and I want to give the players some more difficulty.
> The one facter that seems
> soo unbalanced in monsters tough is armor. I mean
> armor level 2 will pretty
> much eliminate most pistols. Automatons have like 3,
> which is a monster that
> would fit into a plot. THat seems real gross to me.
> I mean, am i getting the
> wrong idea about how scarce AP ammo is? None of my
> characters have any decent
> supply of ap ammo. in fact i think one player has
> one coveted clip of ap 3
> ammo. the only person who has a consistent source is
> the templar with one level
> of sharpness on his sword. how often do you give
> your players ap ammo marshals,
> what levels of armor do you use on a regular basis.
> what is gross/fair. now i
> want it to be difficult, but not a slaughter?
> anyone's opinions would be much
> appreciated. 
> thanks
> rob kukuchka
> 
> 
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=====
The always backlogged Michael Shindler, ICQ #13820058
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