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Re: [HoE] Doomsayer MIRV Question (HOPLER)
Coyote wrote:
(Just reposting it with Hopler's name in the header...ignore this parenthetical;
there's nothing to see here.)
> I had a quick question regarding the Doomsayer power MIRV. If
> anyone has a good answer for this one I would love to hear it. Can
> raises on the to hit roll be used to alter the hit location of the
> bolt? Note: I do not mean raises on the basic TN of 5 to cast the
> spell...I realize this increases the damage of the power. I can see
> three potential ways of handling it...
>
> 1) Raises on the too hit roll can't be used to modify hit locations
> with MIRV
> 2) Raises allow you to modify the hit location of all of the MIRV
> bolts
> 3) Raises allow you to modify the hit location of the first bolt only
> (sort of like the idea behind only being able to make a called shot
> with the first bullet in a burst)
>
> Actually that brings up a second question...can you make called
> shots with MIRV? If so I assume you may only make a called shot with
> the first Bolt in the bunch. Thanks for the help!
>
> Coyote