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Re: [HoE] Doomsayer MIRV Question (HOPLER)



Coyote wrote:

(Just reposting it with Hopler's name in the header...ignore this parenthetical;
there's nothing to see here.)

>     I had a quick question regarding the Doomsayer power MIRV.  If
> anyone has a good answer for this one I would love to hear it.  Can
> raises on the to hit roll be used to alter the hit location of the
> bolt?   Note: I do not mean raises on the basic TN of 5 to cast the
> spell...I realize this increases the damage of the power. I can see
> three potential ways of handling it...
>
> 1)    Raises on the too hit roll can't be used to modify hit locations
> with MIRV
> 2)    Raises allow you to modify the hit location of all of the MIRV
> bolts
> 3)    Raises allow you to modify the hit location of the first bolt only
> (sort of like the idea behind   only  being able to make a called shot
> with the first bullet in  a burst)
>
>     Actually that brings up a second question...can you make called
> shots with MIRV?  If so I assume you may only make a called shot with
> the first Bolt in the bunch.  Thanks for the help!
>
> Coyote