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Re: [HoE] Doomsayer MIRV Question





Paul Wilson wrote:

>     I had a quick question regarding the Doomsayer power MIRV.  If
> anyone has a good answer for this one I would love to hear it.  Can
> raises on the to hit roll be used to alter the hit location of the
> bolt?   Note: I do not mean raises on the basic TN of 5 to cast the
> spell...I realize this increases the damage of the power. I can see
> three potential ways of handling it...

We play that multiple bolts on one target are treated like burst fire, one
extra hit per raise and only the first can be a called shot.  We first used
it that if you make the roll all the bolts hit, but this causes far too much
damage for a cost of 3 strain when targetted at a single enemy.

--

 - doug -