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Re: [HoE] Doomsayer MIRV Question
Paul Wilson wrote:
> I had a quick question regarding the Doomsayer power MIRV. If
> anyone has a good answer for this one I would love to hear it. Can
> raises on the to hit roll be used to alter the hit location of the
> bolt? Note: I do not mean raises on the basic TN of 5 to cast the
> spell...I realize this increases the damage of the power. I can see
> three potential ways of handling it...
We play that multiple bolts on one target are treated like burst fire, one
extra hit per raise and only the first can be a called shot. We first used
it that if you make the roll all the bolts hit, but this causes far too much
damage for a cost of 3 strain when targetted at a single enemy.
--
- doug -