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Re: [HoE] East of the Mighty Missip



Could make two different casts of zombies... one cast that stole the fig in the
first place... and want to keep it... and another that is guarding where the fig
goes... and they don't want anyone to get in... else they lose the other stuff
inside.  And if the two casts see each other... then they start fighting as they
are cursed to do.

As for the Classic Eat Brains Zombies... well......

Dirk "Zombies are only as smart as you make them" R.

Rob Dake wrote:

> Hey,
>
> Thanks for the ideas on the head shots with a .22.
>
> So the reason I was asking about East of the Mississippi River is because I
> want to send my players there.  I have been reading some H.P. Lovecraft.
> One of his short stories "The Hound" is about 2 grave robbers who steal a
> jade figurine from a grave. The 2 are haunted, one is killed, the other
> returns the fig. and then kills himself.  So my story idea was to have them
> find a village being attacked by "the Hound" and they have to return the
> fig.  Now if memory serves correct the book says that things are REALLY bad
> until you get a good ways east of the Miss. River.  So I was going to have
> them go a little ways in.  Just enought to scare the pee-pee out'a them
> good.
>
> Got any ideas?
>
> I've got it pretty well mapped out as to how its going to go, but I was
> wondering what you all thought about these ideas:
>
> 1.  The thing they have to return it too is guarded someplace.
> 2.  The grave they have to return it too is in a city, a big city like
> Memphis (right there on the river, lots of neat zombies to kill)
> 3.  What if some of the zombies were not zombies exactly, like they were
> under control of something via some kind of evil brain link and they were
> some what autotominous, not the classic "UHHH!!!  Eat Brains" zombies.
> 4.  What if when they returned to fig.  the corpse came back as a harrowed
> and fought them there and then continued to hunt them even though the "kill"
> it everytime (my personal favorite!).
>
> Thanks for any help!!
>
> Rob the junkiest Junker.
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