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Re: [HoE] Cyborg Question
At 10:18 PM 12/18/1999 -0500, you wrote:
>Building a Cyborg, and I have a question.
>
>On page 83 of CYBORGS, the Mounts table lists the natural available mounts
>in Heads, Torso, Arms, and legs as 4,7,6,6 respectively. The Character
>sheet seems to differ, with the Head area having a natural 6 slots, and the
>torso having a natural 8.
>
>Is this a discrepancy? Or am I just interpreting something wrong?
Accumulated Rulings to the rescue.
Cyborgs: Torso Mounts
Q) How many mounts does a torso replacement have? Most text descriptions I
can find say 10, but the chart says 9. - toadpooka
A) The numbers on the Mount Table on page 83 are adjusted to reflect the
number of mounts left after required equipment. A torso has 8 mounts, and a
replacement has 10, after adjusting for a two-mount SRU, the numbers on the
table should actually be 6 and 8. [John Hopler, HoE listserv, 9/3/99]
Q) The Mount Location Chart lists mounts for a "replacement head," but no
such system is available. Are these mounts for a Cyber Skull, or is there
a replacement head simliar to the replacement limbs that's not listed? -
toadpooka
A) All of the listings for replacement parts refer to the cyber version of
the part. So, yes, the replacement head is the cyber skull. [John Hopler,
HoE listserv, 9/3/99]
>For example, the sample Infiltrator's head has the following items (all
>Must go in the head) AI, Spirit Fetter, Facemaker, Cyber Eye...that's 4
>slots, but she also has to have the Infiltrator package, which uses a slot
>in every location, so her head now has 5 mounts used. This contradicts the
>table.
Right. But AI and Spirit Fetter are already considered on the sheet.
After those two, there are 4 slots left.
-------------------
Allan Seyberth
darious@darious.com
Why did the chicken cross the road?
George Washington:
I cannot tell a lie. I was going to chop it with my little axe, so it
crossed the road.