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[HoE] Doomsayer Power: Meltdown
Hello all,
My group just recently switched over to HOE after completing the Devil's
Tower Trilogy...our harrowed is still in the campaign (MY Lord he has a
lot skills now), but the other couple of us decided to make new
characters, even though our two characters went through the Portal.
Having just now subscribed to this list, I'm sure this has been asked
before, but I didn't see it on the Accumulated Rulings page, so, here
goes.
I chose to make a doomsayer, and one of my Miracles is meltdown. It lists
a speed of Special. Is this a misprint? Neither the description nor
table lists anything about it. My Marshall just sat there with his jaw
open as I rolled five actions and (assuming Meltdown had a speed of 1)
proceeded to destroy 3 motorcyle's and two jeeps that were coming after
the convoy I was with. The next round, I melted the guns of anyone who
shot at me.
I know this sounds like a lot of Strain, but my character has Life Tap,
and believe me, I just about winded myself AND ran down to one strain.
The scavvies all ran away, and I was the hero without killing a single
person. (Except for the one stubborn jeep driver who kept on trying to
come as the jeep melted around him, but that was his fault.)
At first, we thought the miracle was WAY too powerful. Then I started
using a couple others, including Molecular Cohesion, and we went...Whoa!
So, I no longer think its OVER powered, but I am still curious about the
speed. Also, My marshall was gonna make some driving rolls to dodge the
beams, until he read that the Miracle specifically says it is
automatically targeted to the object. Is this the case?
Someone else ask this before? What was the answer(s)?
Joe Frankovitch
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