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Re: [HoE] Nukes (WAS Re: Something About a Sword - the EMP*SOME SPOIL...
Here's the option I gave the Doomie in my game: if you roll one or more Aces
initially, you may choose whether or not you reroll those dice again. If you
do, and any more Aces come up, you must continue to re-roll. Why do it this
way? Well, most casters are going to take the reroll regardless (it's an ego
thing.) If they do grab for the extra power, they risk it running away from
them. But they have a bit more control in the beginning if they want it.
Besides, it doesn't matter if they take the roll or not. The rest of the
group still starts screaming and running for cover when he thinks about
casting it :)
James Cook
>No, no, no! I really like that nuke is unpredictable. When the doomie in
>my posse casts nuke, she usually gets raises which increases the radius and
>she usually catches some other posse members in it. It's gotten to the
point
>where she says, "I cast nuke" and everybody starts running or screaming at
>her not to. I like that! I think nuke should be unpredictable and
>uncontrollable. Play with it and you could get rad-burned! Just my humble
>opinion,
>Rick Paige - Atomic Candy