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Re: [HoE] Currency



In a message dated 9/7/99 3:26:23 PM Eastern Daylight Time, toadpooka@usa.net 
writes:

<< <<1 Junkyard dollar equals 1/10 of a gallon of spook juice (or something 
like
    that).>>
 Yes, yes, 1/10 of a spook juice gallon is a very good unit of measure, if
 everything goes well...*crosses fingers and waits for Iron Oasis*
 
 << The problem in HOE is that there isn't any agency capable of doing this. 
As
    HOE is written even Junkyard's resources are not that great. And even if 
they
    could, would you in Wyoming take Junkyard dollar?>>
 There isn't a "Westwide" agency that can back currency, but a large town can
 have it's own, and the Combine might issue currency at some point (looks good
 for trying to rebuild the country).
 Say a big town has a line in front of the gate, a la Bartertown.  You get up
 there, and a big fat guy asks, "What've you got to trade?" If you've got 
salvage
 that the town government is interested in, they give you BarterBucks™ (come 
up
 with a better name if you want...no, PLEASE come up with a better name) based
 roughly on the prices listed in the books.  Inside, you can barter or use
 BarterBucks™ for stuff.  When you leave, you spend what you've got at the 
flea
 markets and get out.
  >>

Junkyard has its own currency, the widget. Because Junkers pretty much run 
the place, this currency is on the junk standard. Basically once you hit 
town, like Richard suggested, you can exchange your junk for cash. Widgets 
are accepted as currency in Junkyard, as well as most  nearby settlements, 
and trade caravans that deal with the city. The city has a Junk Repository 
where the widgets can be exchanged back into junk. There are more details in 
Iron Oasis (finished, thank God, and out in January).

John Hopler
Pinnacle