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Re: [HoE] Cyborg/Junker Question...[Hopler]



In a message dated 9/8/99 9:22:21 AM Eastern Daylight Time, 
Fuzyn9feet@email.msn.com writes:

<< Say I want to put a Cloaking Device into a Cyborg using the Junker
 Tech/Magic and I feel it will be too much of a drain on the system so I put
 an over sized spirit by 1 in the device. Sense the device uses 4 drain an
 hour and the spirit puts out one drain a minute can the extra drain go to
 rest of the Cyborg's systems?

Okay, I've been regretting the way I worded that tech spirit section for a 
while. Consider this an official rule change. Over-sized tech spirits do not 
provide Drain, they simply reduce the required Drain of the device.
 
 Boy it sounds like I'm headed into munchkin land.
 
 Here is my idea of crossing the line:
 
 Junker turned Cyborg. Has all replaced parts (cyber scull, torso, arms &
 legs) crammed full of equipment. One of the pieces of equipment is Junker
 Tech (say a 10 slot item) with a level 5 Computer Browser Spirit in it. The
 Junker is dropped to 1d4 Spirit so he has a Power Focus and gets
 Supernatural Trait: Spirit at level 4. Now he his a Spirit at 1d10 and the
 Browser pays the cost with one left over. Add a Junker Spirit Powerpack
 (cost is 1 slot for each 10 drain it holds) with a 50 drain so it takes one
 mount and the Browser replaces the power at one per round. The Spirit
 Capacitor Bank has 10 drain per mount and a refresh rate of 1 per 10
 minutes.
 
One flaw in this plan. The computer browser can only be used to provide 
energy for systems which are computer-related. This means it could power a 
CPU or targeting computer, but it couldn't be used to charge a battery or 
fire a weapon.

John Hopler
Pinnacle